Using the bird of prey u need to stay alert to fire, since spreading could be lethal. The Bird of prey has even lower hull integrity 24 points. Of course, as a small ship, it has more engine power just a bit than bigger ships, and more output weapon power as well.
But be aware since at the beginning it will be hard to power all systems without the need to swith off 1 or 2 at the same time if u want to fire the 2 weapons that the bird of prey carries. They cant use cloak, and they lack of shields and teleport at the beginning. As bio organic ships, they have some augments to balance the lack of shields and other systems. If u can get through the sector and upgrade the ship, u can be unstoppable. They have weapons not focused only in brute damage, but in personnel damage and system damage.
Just a little advantaje over other ships in those systems. They have powerful weapons, but some of em with extensive cooldown.
The small Patrol Scout its more a challenge, since it is a scout ship, it only counts 2 weapon mounts, so u will need really a good strategy to advance. Structural integrity of borg ships is amazing, so they can negate a lot of hull damage.
Their ftl technology is one of the best in the galaxy, so they can travel to any beacon visited instantly. They are half-cyborg, so they can repair systems at more speed than other species. Borg Weapons are destructive but they cost long waits of cooldown, almost most of em, u will need time to recharge the Big Plasma, the Gravimetric torpedos or the cuttin beam.
The borg collective its maybe the harder to kill specie u will find specially if u play with the cube , even with no shields, and its probably that in the beginning it will be easier than playing with other factions, but eventually u will get hard times once u reach sector 2 and further.
They only have the advantage of strong door systems and they can disturb the ftl enemy system, about the weapons, they are very reliable, and the obsidian launcher can do a lot of damage on the enemy ship, but can be also very useless against a ship mounted with defense drones.
They start with lacked shields, and low reactor power. Both ships starts with 1 energy crew memeber, that will be necessary at the beginning to be able to have 2 pulse cannons at a time or other weapon.
They have really good attack and defense drones, that complements the overall ship configuration. They dont have on-board drones, even if they have the drone boost augmentation. But it will be useful if u decided to replace some loadout drones for on-board ones. They also have a phased extra shield energy shield augmentation..
They lack of door systems at the beginning , but they have 3 rock members to aid sofocating the fires. Their main weapons are the predator and hunter lasers, very dangerous weapons if used in the right way, they cant avoid shields, but if u manage to shut down the enemy's shields, u can destroy the ship en a couple of seconds using these reliable lasers. The fast rechargue speed combined with the hirogen autoloader, and the experience gained for the crew manning the weapons can make Hirogen weapons really dangerous, the hunter laser can shut down 1 shield and shot again before the shield is restored.
The Battleship is loaded with the Hirogen incinerator, that instead of damage, causes fire ignition. New weapons all the weapons got custom original graphics and sounds. Note the basics of jem haddar weapons is very high recharge rate at high power consumption to the exception of the pulse cannon, that "only" requires 2 power. Note that i planned to add more drones to buy in future updates, but for now and for the little lack of interest in this mod by the community i delayed some work for my self, but i dont discard to upload it someday.
Cloak is not available on shopsl, so only the ships determined to use it can. Teleport is always available, except for the oldie Klingon Bird Of Prey, if u dont see in the layout u will need to buy it, same as drone systems. Version history Version 1. Version 1. Version 0. Cardassian Galor class and Mahut class. Borg cube and the Borg Sphere.
The Patrol Scout and the D'dedirex Warbird. Open the Slipstream file folder, you should see a single folder with the same title as the parent folder e. Slipstream Mod Manager v1. Move the Slipstream file folder to your FTL folder.
Open the Slipstream folder and find the "modman" application. Double click on "modman" to start Slipstream. You will see a black window while the program searches for your copy of FTL. You will see a confirmation popup see screenshot once FTL has been located. Click "yes" to confirm and launch Slipstream. You must return your copy of FTL to its default, unmodded state before installing Slipstream. Additional details available in this post.
While it is possible to use two mods at once, mods get installed in the order in which they are listed in Slipstream. Therefore, if two mods write over the same files, they will never be able to work together successfully. Once there, move your downloaded mod into the "mods" folder. To activate a mod, run Slipstream, select the mod s you want to use, then click "patch". Once the program is done, you should be able to run the game as you would normally, but with new access to the mods.
You can use Slipstream to both install and manage your mods. To add a new mod, please follow the instructions below. Choose the mod you would like to install. For this tutorial, we will be using the Shiny! UI Overhaul and Graphics Mod to change the look of the game. For reference, this is screenshot of the default hangar screen:. Download the mod to your computer. You should see a file similar to the one pictured, ending with ". Note: Some operating systems may remove the ".
If this happens, you can simply add it back yourself. Open your Slipstream folder in a second window and move the new mod into the "mods" subfolder. Once you have moved the new mod, open Slipstream. The newly-added mod should appear in the list of available mods.
Check the tickbox next to the new mod, then click "Patch". When Slipstream has finished patching the game, you will see a popup asking if you would like to start FTL. Click "yes" to launch the game and see the results of your newly-added mod. Note: You do NOT need to run Slipstream every time you play; only when you need to change which mods you are using.
It's installed separately, and provides many new features for mod makers to utilize that are not possible in conventional modding. Hyperspace only works on FTL 1. A large portion of assets from PC are recycled, many with improvements, but code wise the mod has been made completely from scratch. Vicious Vessels is a modification which adds new enemy ships. Complete with new hull images, gib animations, custom ship classes based on new hull designs and new ship lists used in some events.
Also includes various balance changes to vanilla ships.
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