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Products found in this section Gavriel Quiroga. Ironsworn In the Ironsworn tabletop roleplaying game, you are a hero sworn to undertake perilous quests in the dark fantasy setting of the Ironlands. You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land. Are you ready to swear iron vows and see them fulfilled—no matter the cost?

Shawn Tomkin. Each PDF file is fully hyperlinked for ease of navigation, Shattered Pike Studio. This product includes all of the default themes and domains from Ironsworn: Delve , plus blank cards to create your own themes and domains. As a bonus, summary tables for frequently referenced Delve moves are also included. What you get: 8 theme cards 12 Domain cards 3 move This is the largest compendium to date, with entries ranging from post apocalyptic village raidsand an alternative history 's town to classic fantasy dungeon delves and everything in-between.

A retrospective on the contest, written by Michael Curtis, is also included. Two files are Includes all 75 assets! This asset collection includes the former Volume 1, 2 and 3 sets, now combined into a complete master deck.

It includes: 10 Companions 34 Paths 14 Combat Talents 17 Rituals To write on or mark your asset cards, use standard 3. Frontier Explorer - Issue 34 Hello Explorers! Welcome to issue 34 of the Frontier Explorer. As a nod to the Halloween season, this issue starts us off with a look at the Archetypes of Horror and how to use them in a Star Frontiers, an article my Tom Verreault. We also welcome a new author, Ken Wang who details out a spacer organization, original designed for the Cepheus Engine, but that can be dropped into any sci-fi setting Frontier Explorer.

Entries range from Dwarven mines, a prison airship, eldritch towers, a star ship, the afterlife, and everything in-between! The winning entries list is not included in the Early Release Edition as the contest has just ended and the winning entries have not been determined. Once the results are Stripped of sanction after a disastrous operation in Cambodia, Delta Arc Dream Publishing.

By design, the Cepheus Light: Upgraded Starships riding fire across the sky. Heroes and villains exchanging laser fire. None of these are essential to play the game, we don't believe in that kind of thing! One of the very first products we made at Handiwork Games was dice trays!

All Rolled Up make fantastic trays that simply clip together at the corners. When unclipped you can fold or roll them very easily for transportation. For the Kickstarter we offered an exclusive new design! We only have a few left.

We went to town on these, with our friends at Campaign Coins. But they look amazing! These token can of course be used for any 5e game, or indeed any game at all that requires meaty, gorgeous, knot-whorled coins worthy of HEROES!

Just use coins, beads, the skulls of the giant worms you slew before you dove into the mere. It was worth going the extra mile. The tokens are 39mm across, and 4mm deep.

They each weigh 25 grams. They come in a set of 5. Which gives you 4 for the Inspiration Pool and 1 spare in case your character wins Inspiration separately. Ok, let me break character a little bit here. When I first saw the very first metal one of these, I cried a little bit. The team who made it, and the motto on it mean a great deal. Sorry, back in character. So every journey needs a way-finder.

Designed by Paul Bourne, and made by the geniuses at Campaign Coins, this is something to truly treasure. Measuring 50mm in diameter, and weighing in at 40g, this is a beautiful chunk of metal. The same design appears on both sides.

There is no flat, boring side. This is a bit of a luxury. These are divided into tokens they can use for their Followers, Tokens they can use any way they like, and there is also a deadly pool of dread GM tokens. How the pool is divided up is determined by the Portent at the outset of the adventure.

To track the Pool you can use chits of any kind - coins, beads, ancient Dirrams from old Baghdad you found buried in an Anglo-Saxon pot in your garden… and three bowls, or three spaces drawn on a piece of paper.

With graphics by Paul Bourne, expertly printed by Patriot Games on 3mm neoprene, with whipstitched edges, this is the perfect setting for your Inspiration Tokens. We also have a set of miniatures. We've covered these separately, and you can find out more here.

Born of royal blood, but fostered to a far away land across the sea, Alys found she did not fit in with the other princesses. More interested in learning to read and write, and the wonders these skills revealed, she spurned the traditional crafts of hospitality and needlepoint and the wifely duties expected of her.

Teaching herself to fight with a sword, she escaped the Nunnery where she had felt so trapped. Born into a community of witches from the East, and wise in the ways of copper amulets, charms and talismans, and the speech of animals and ways of medicine, the beliefs of her people were changed by coming of the new faith.

Blaedswith viewed this as a grave mistake on the part of the newly converted, as a great deal of old wisdom was scattered and forgotten. The copper mines and smithies now make crosses bearing the outstretched arms of the new god, which hold no magic against monsters. Abandoning her home in disgust, she has set sail in search of a more useful life. Blaedswith knows that there is no lasting victory against the darkness, and in the great weave of time, the age of people will suffer a great and permanent defeat before oblivion.

It can only be held back, but that is her Wyrd, and the fates demand that as the last of her witch clan she continue the fight against the old horrors that will inevitably eat the world.

When her husband was slain, Cwenhild mourned for a year and then set about putting the affairs of her hall to rights. Yet, one by one they were taken: as they flowered into men so they were cut down by war or taken away by creatures left over from ancient times. Now she is alone, with no one else to fight the growing abundance of monsters that herald the end of days and the snuffing out of all good things.

But no straw-death for Cwenhil. No longer the spinning wheel nor the pots of the hearth for her. Too long has she spent weeping and awaiting tidings at the edge of the battlefield.

Now she will be the bringer of bad tidings to those who take sons and husbands. Cwenhild is a traditionalist of the old ways. The evidence of the inevitable end of the world is all around her.

Bald Eadig, Wrestling Hero. There are a great many dark places in the world, and the Book teaches that the faithful should bring the light, and with it burn out evil wherever it may be found. Blessed with the barrel-chested strength that comes with middle-age, a distinct lack of hair, and a devotion to the word of the Book, Bald Eadig means to carry the news of the saviour far and wide, and in doing so battle the forces of darkness as an example to all.

Possessed of a simple knowledge and an earthy goodness, Bald Eadig is a fearsome enemy of the darkness. He has helped build priory walls, defended pilgrims, and guarded monks. Now he is setting out on the swan road to find the greatest enemies of the Church - the very devils of hell and the sons of Cain.

Once a trader and writer, Ibn Uthman was exiled from the lands of his birth for using his prodigious ability with words most unwisely: a tangled financial dispute with a Northern King means that returning to Baghdad and his old life is no longer an option for Ibn Uthman.

Resolved to explore the North, Ibn Uthman has found himself far from home. Telling a tale or two seemed to please the people of these freezing Northlands, and they enjoy his melodious, strange-sounding voice, and his songs from afar. Uthman is faithful to the One God, though his version seems somewhat different to those of the Northerners. One baleful night, when Waelwulf was barely out of boyhood, roving bandits visited the hall.

These false guests demanded the hospitality of the house, and called for drink. As some men will, these fellows commanded all present to keep them company in their cups. Waelwulf did his best to refuse the mead and ale, but as a beardless boy he could not stand up to these men.

Not when he was sober at least. But when he was drunk? Many died. Friend and foe alike fell to his axe. And when his axe broke he used a sword. And when his sword broke he used a knife. And when his knife broke he used his hands. Cast out by his frightened kin, along with two of the cowed brigands who survived that dreadful night, his secret wish is to die.

But it seems he is yet to find a worthy foe capable of doing the deed. It seems he is doomed to battle monsters until at last one overcomes him. A hulking brute, with corded muscles bulging under a pale, leathery hide. Its face is flat, with beady red eyes, and great broken tusks protruding from its blood-stained mouth. This presents a terrifying apparition by torchlight. Despite its size it moves almost silently, looming out of the dark like a hulking blood-mouthed ghost.

The Monster primarily wants to feed, after centuries of hungry sleep. Ham was always too busy ducking and diving to stay long in one place. An orphan from nowhere, he now lives everywhere. He gave up his life of trudging the whale-road, carrying cargo for merchants, in favour of the life of a Hero. No more shaving off a little bit here and there to keep the ship and crew together for Ham.

As a Hero he could help people by slaying beasts and get rich. With his hand-fasted best friend, the mute Bald Haeri, Ham plys the swan-road, turning trouble into gold. Ham is always accompanied by Haeri, as a follower. She came out of the Forest in the company of her family. Her wolves. No one knows anything about her.

She speaks little, and only at need. Her friends are the wolves. The Wolf Child is always accompanied by her three wolves and her bird-friend. To keep your game-gear safe you need an All Rolled Up! We'll have a special unique design for the Kickstarter. Skip to content. Add to basket. The Poem. The Game. Against Racism. What is "Beowulf"? The era on which this setting focuses is sadly one that has been sporadically co-opted by some deeply unpleasant and unimaginative extremist groups.

And so we have taken some pains to avoid certain symbols that we do feel are now lost to reasonable people. For example, we have reworked fonts to remove the lightning S. It is simply too distasteful to us. And while migration-era peoples made use of the swastika as a decorative symbol, we certainly will not. However, we are not content to let this fascinating and engaging period of history and myth be entirely taken over by, and abandoned to, racists.

It is wrong to assume that these views were shared by people in the distant past, and we resoundingly encourage others to read and learn as much as possible about these issues.

The Portent. The Hermit's Sanctuary. Dice Tray One of the very first products we made at Handiwork Games was dice trays! Beowulf Compass Rose Ok, let me break character a little bit here. Ahem So every journey needs a way-finder. Inspiration Pool Mat This is a bit of a luxury. Miniatures We also have a set of miniatures.

Ibn Uthman. Ham Anfeald. The Wolf Child. Alys, a princess Born of royal blood, but fostered to a far away land across the sea, Alys found she did not fit in with the other princesses. Alys is a neither follower of the Church, nor a follower of the Old Ways.

Blaedswith - A Karelian Witch Born into a community of witches from the East, and wise in the ways of copper amulets, charms and talismans, and the speech of animals and ways of medicine, the beliefs of her people were changed by coming of the new faith. Her youth and training in magic make her a both charming and powerful follower of the Old Ways. Cwenhild The Widow-Matron of the House When her husband was slain, Cwenhild mourned for a year and then set about putting the affairs of her hall to rights.

Bald Eadig, Wrestling Hero There are a great many dark places in the world, and the Book teaches that the faithful should bring the light, and with it burn out evil wherever it may be found.

Ibn Uthman, The Wandering Warrior-poet of Baghdad Once a trader and writer, Ibn Uthman was exiled from the lands of his birth for using his prodigious ability with words most unwisely: a tangled financial dispute with a Northern King means that returning to Baghdad and his old life is no longer an option for Ibn Uthman.

Waelfwulf - Doomed Monster-Fighter When Waelwulf drinks a door is opened in his mind and Tiw, the god of war steps in. Across its back and shoulders can be seen dozens of broken spears, javelins and arrows. Ham Anfeald, Hero-Sailor Ham was always too busy ducking and diving to stay long in one place.

The Wolf-child Animal-friend She came out of the Forest in the company of her family. Loading Comments Email Required Name Required Website.



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